Game List, Ages 12+

All games by Art-Free Games are sold on a print-on-demand (POD) site called The Game Crafter, meaning you're ordering directly from the printer and they don't print the game until you order it. If we were to go through a traditional printer we would have to order about 1,000 copies of the game in order to get it at prices low enough to sell it in stores. So even printing one game would cost multiple thousands of dollars. Going through a POD company allows independent game makers like us to be able to get multiple games to you.

Click this link to see the Art-Free Games designer's page on The Game Crafter, which includes a list of all titles for sale.

For individual games, click on any of the game names below to see that game's page on The Game Crafter site. Individual game pages will give an overview, show pictures, and most will have a link to free, downloadable copies of the rules.

Players: 2-6
Play Time: <30 minutes
Card game
In A Funny Thing Happened on the Way to the Dungeon the players are all adventurers out being heroic and doing good and blah blah blah whatever. Stuff happens. Will you earn everlasting glory and bragging rights? Or will you get taken out by a troll while trying to save some puppies? Welcome to a game where anything can happen. Jealous Griffins, Rabid Mimes, Venomous Penguins. Yep. It's all here. There's even an Evil, Rotten, Stinking Cloud of Joy. The object is simple: Earn enough Glory for an instant win, or lose too much Health and die. If everyone else dies, last player left in the game wins.

A Funny Thing 2: A Funny Thing Happened in the Dungeon
Players: 2-6
Play Time: <30 minutes
Card game
This expansion to A Funny Thing Happened on the Way to the Dungeon has all the random chaos and you have come to expect, now with a dungeon! On your turn you may choose to go on a Delve, braving the dangers of the dungeon to get Loot cards. Loot cards are much better than normal cards, but you have to survive the dungeon to get them.

Players: 2-6
Play Time: <30 minutes
Card game
The Mother of All Expansions is a set of FIVE expansions to A Funny Thing Happened on the Way to the Dungeon. It also comes in a box large enough to fit the original game and the dungeon expansion along with all the chaotic new content.
Players: 2-4
Play Time: <30 minutes
Card game
Collapse is a pattern-matching game where you are trying to match cards on color, shape, and number to earn points. Using a Wild card to earn points even lets you steal points from other players. Play until the deck is empty, then the person with the most points wins.

Players: 2-6
Play Time: 30-60 minutes
Card game
In Dark Omens, bad things are happening, harbingers of tragedies to come. Players play Omen cards on each other trying to build up their bad luck. When someone reaches 13 points of Omens, they take a Tragedy. When someone reaches 13 points worth of Tragedies, that person loses the game. At that point the game is over. The player with the lowest total of Tragedies is the winner. But there’s a catch: When one person reaches 13 points, if two or more players are tied for the lowest score, everyone loses. If you don’t have a clear winner, you all lose!

Players: 2-4
Play Time: 60-90 minutes
Card & board game
Dissemination is a highly strategic board game played with cards. Cards are elements, and each element has special abilities. You use your cards to capture opponents' cards. First player to capture 25 points worth of cards wins. Dissemination allows you to customize your strategy by building your own deck of cards before the game begins.

Players: 2-4
Play Time: 60-90 minutes
Card & board game
The Wicked Treasures expansion adds 13 new cards to each faction in Dissemination. These add 3 new types of Assault cards, 1 new Boost card, and 1 faction card to each faction.

Players: 2-4
Play Time: 60-90 minutes
Card & board game
The Chaos Reigns expansion adds 6 new cards to each faction in Dissemination. These add 1 new type of Assault card, 1 new Boost card, and 1 faction card to each faction. It also adds a new faction deck: the Necromancer!
Players: 2-4
Play Time: 30-60 minutes
Card game
In Dungeon Merchant, you are, believe it or not, a merchant in a dungeon, selling your wares to all the other dungeon denizens. Build sets of cards to create orders and earn gold. But beware those pesky adventurers. Sometimes they attack, destroying your stuff!

Players: 3-6
Play Time: 30-60 minutes
Card game
Elemental Artifice is a game of bidding and bluffing. You have a hand of 4 elemental cards. You bid on Spells that you have the elements to cast. But you can bluff! You don’t actually have to have the elements needed to capture a Spell. You just need the other players to believe you do!

Players: 2-6
Play Time: <30 minutes
Card game
In Flabberduke, each card can be used for points or for its ability, but not both. Do you play the card in front of you for points, or do you discard it to use its ability? The choice is yours. Work to stay in the lead because you never know when the game will end. Whoever is in the lead when the Game Over card is drawn from the deck is the winner.

Players: 2-4
Play Time: 30-60 minutes
Board game
The Four Horsemen (Pestilence, Famine, War, and Death) have a lot of time on their hands while they wait for the Apocalypse to come around. To pass the centuries they challenge each other to contests. In this game you will play as one of the horsemen, running around the underworld trying to collect treasures. The first to collect 4 treasures wins. But it's not that easy. You also have a hand of cards that lest you screw with your opponents from anywhere on the board. So it's a stab-your-buddy-in-the-back board game. In the underworld. On horses.

Players: 2-4
Play Time: <30 minutes
Card game
In Framed, crimes have been committed. You aren't trying to solve the crimes. Oh no, that's no you at all. You're trying to plant evidence at the scenes of the crimes to frame your opponents. If you get framed for a crime you're out of the game. Last person left in the game wins.

Players: 2-4
Play Time: 30-60 minutes
Card game
In Graveyard Bash you are a necromancer controlling a team of undead. Use your undead to bash your opponents' undead creatures and to attack their deck, which is their Stash O' Stuff. When your deck is empty you are out of the game. Last person left in the game wins.

Players: 2-4
Play Time: <30 minutes
Card game
In Guild Assassin, you have 3 Guild Leaders. Create sets of cards to assassinate your opponents' Guild Leaders, while building Traps to protect your own. When all of your Guild Leaders have been assassinated you are out of the game. Last person left in the game wins.

Players: 2-6
Play Time: <30 minutes
Card game
In Inept Evil Genius, you are an Evil Genius working to make a nefarious name for yourself. The problem is you’re not a very good Evil Genius. Your contraptions frequently blow up on you, doing more harm than good. But you press on, trying to amass more Loot than your opponents, hoping your next great invention won’t explode…yet again.

Players: 2-4
Play Time: 30-60 minutes
Board game
In Jade Talisman you are in an ancient, mystical temple filled with moving walls and magical talismans. Players rush around the board to collect these jade talismans, either by picking them up off the floor or by stealing them from your opponents (you're not a nice, polite explorer). Each talisman you own gives you a special power. When all the talismans have been collected, the person with the most talismans is the winner.

Players: 2-6
Play Time: <30 minutes
Card game
Kingdom of Kyrea is a trick-taking game (each player plays 1 card, and 1 of those cards wins the trick). The catch here is that the winning card affects the kingdom in some way: Order vs. Chaos, Secular vs. Religious, Mundane vs. Magic. On top of that, each player belongs to a secret society that wants different things for the kingdom, so each player wants to manipulate the kingdom in different ways. So it's a trick-taking game with secret agendas. Oh yeah.

Players: 2-4
Play Time: <30 minutes
Card game
In Mage Brawl, each player has their own deck of cards. Use various types of attack spells (Incantations, Conjurations, and Wands) to attack your opponent. Use defensive cards (Talismans, Amulets, and Scrolls) to block attacks. Your deck is your health. When your deck is empty you're out of the game. Last one left in the game wins.

Players: 2-4
Play Time: 30-60 minutes
Board game
In Murderficate, twelve of the world's greatest detectives are spending the night in Clueless Manor. You are not one of these detectives. Oh no. The players are all trying to kill these detectives, vying for the title of Master Assassin.

Players: 2-4
Play Time: 30-60 minutes
Card game
In Quests of Kyrea, you collect sets of adventurers to complete quests. Main Quests count toward winning the game. Side Quests don't count toward winning, but instead give you an ability you can use to help yourself or screw with your buddies.

Players: 1
Play Time: <30 minutes
Card game
Solitaire Adventure is a series of single-player adventure games. Every deck is a different adventure. Want a challenge? Grab a deck and go!
    Bok'Tyr Castle has been abandoned for years. Old traps wait to catch the unwary. Orcs and goblins roam the halls. Evil spirits hunger for flesh. A fire-breathing dragon has made the castle her lair. As a new adventurer, you are drawn to the castle knowing you will find loot and glory. If you survive.
    Druid’s Reach is a serene forest that has been a Druid sanctuary for centuries. But someone has opened a portal to hell. Demons roam the forest. The dead are rising. You are the keeper of the forest. Rally the animals to your side. Call the very forest to protect you. Will it be enough to survive Druid's Reach?
    Any Solitaire Adventure game can be played as a single game or played as a campaign. In the campaign game, you have a character class that gets stronger as you play multiple games, but the game grows as you do, keeping the game challenging.

Players: 2
Play Time: 30-60 minutes
Board game
The Strategy Board Game Bundle is three 2-player strategy games in one box. The games are all very different from each other, requiring different types of strategy and different types of thinking.

Players: 4
Play Time: 30-60 minutes
Board game
Strategy Board Game Bundle 2 adds green and yellow pieces to the Strategy Board Game Bundle, allowing all three games to be played with four players.
Players: 2-4
Play Time: <30 minutes
Card & board game
Territory is a board game played with cards. The valley, once an idyllic place to live, is now overcrowded with too many Villages. Centaurs, Dwarves, Goblins, and Orcs are vying for control of territory. In your turn, you may play a card to the playing field and move a card that is already in play. Some cards you play or move have Abilities that let you either discard or take control of an opponent’s card. When the game ends, whoever controls the most territory is the winner.

Players: 2-6
Play Time: <30 minutes
Card & board game
Terzetto is Tic-Tac-Toe played with cards, giving this old game a brand new twist. I know, we all stopped playing Tic-Tac-Toe when we were kids. Frankly, it got boring. But this version brings adults back to the gaming table. Start with Tic-Tac-Toe, add the randomness and strategy of a card game, and you have Terzetto.

Players: 2-6
Play Time: <30 minutes
Card game
In Zoot, players take turns challenging each other, forcing each other to discard cards to block the challenge. If your opponent only discards 1 card to block your challenge, you get to keep your challenge card. If they discard 2 or more then you must also discard your challenge card. When your hand is empty you are out of the game. Last person left in the game wins.

Players: 2-6
Play Time: <30 minutes
Card game
In Zyre, you are trying to match the last card played. Anyone who cannot match the card is out of the Round. Last person left in the Round wins a Point. The first player to take 7 Points wins the game. The catch is that the card matching rules keep changing.

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